Service & Customer Experience Maps from Mel Edwards

In Experience Design, Experience Strategy, Product & Service Design by Fredy Ore

A brilliant blog post by Mel Edwards on Service & Experience Maps.

What’s a customer experience map?

It’s a graphical representation of the service journey of a customer. It shows their perspective from the beginning, middle and end as they engage a service to achieve their goal, showing the range of tangible and quantitative interactions, triggers and touchpoints, as well as the intangible and qualitative motivations, frustrations and meanings.

expmap

Similar to Service Design Maps, the customer experience maps which Mel discusses covers 6 dimensions & 3 components that help in considering what is recommended in the design.

6 Dimensions:

  1. Time/duration
  2. Interactivity
  3. Intensity
  4. Breadth/consistency
  5. Sensoral/cognitive triggers
  6. Siginificance/meaning

3 components:

  1. Think
  2. Do
  3. Use

Favourite UX & Technology Blogs (2010)

In Experience Design by Fredy Ore

A great UX Matters article of favourite User Experience & Technology blogs by fellow experts & writers.

The following experts contributed to the column:

  • Peter Bogaards–Community Builder
    and Coach at Informaat; Owner of BogieLand
  • Jessica Enders–Principal at
    Formulate Information Design
  • Pabini Gabriel-Petit–Publisher and
    Editor in Chief, UXmatters; Principal User Experience
    Architect at Spirit Softworks; Founding Director of Interaction Design
    Association (IxDA); UXmatters columnist
  • Peter Hornsby–Senior Information
    Architect at Friends Provident; UXmatters columnist
  • Caroline Jarrett–Owner and
    Director at Effortmark Limited; UXmatters columnist
  • Jim Nieters–Director of User
    Experience at Yahoo!; UXmatters columnist
  • Whitney Quesenbery–Principal
    Consultant at Whitney Interactive Design; Past-President, Usability
    Professionals’ Association (UPA); Fellow, Society for Technical
    Communications (STC); and UXmatters columnist
  • Robert Reimann–Senior Interaction
    Designer at Sonos; Past-President, Interaction Design Association (IxDA)
  • Paul Sherman–Principal at Sherman
    Group User Experience; Vice President of Usability Professionals’
    Association; UXmatters columnist
  • Janet Six–Principal at Lone Star
    Interaction Design; UXmatters Managing Editor and columnist
  • Daniel Szuc–Principal Usability
    Consultant at Apogee Usability Asia; Founding Member and President of
    UPA China Hong Kong Branch
  • Russell Wilson–Vice President of
    Product Design at NetQos

Patternry’s a great source for UI design patterns

In Archive by Fredy Ore

Patternry, previously known as The UI Pattern Factory (and for a while Pattern App), is a resource for everyone who needs to design or develop user interfaces.

It is a collection of Web design patterns, best practices, which helps you to find inspiration and design interfaces with great user experience. It is also a user interface gallery full of real world examples of our patterns.

Clay Shirky on information overload versus filter failure

In Archive by Fredy Ore

A really interesting Clay Shirky talk from Web 2.0 Expo NY.

His talk “It’s Not Information Overload. It’s Filter Failure” challenges the idea that we’ve got information overload problems (we’ve had more books than any human could read for hundreds of years), what we have is a series of filter failures, as our systems for managing information abundance are swamped by the growth of information.

See also:

Developing Design Principles by Luke Wroblewski

In Disciplines, Experience Design, Experience Strategy by Fredy Ore

Following Luke Wroblewski’s 2009 Parti & The Design Sandwich talk from Interaction09 in Vancouver, he has written a summary on how to go about developing Design Principles.

In order to be most effective, however, design principles need to provide teams with a way to gauge design decisions. That is, they should be specific enough to help groups of people choose between different design options.

Unfortunately, many team’s first tendency when creating design principles is to go too broad. Principles like “make it easy to use”, “keep it fast”, or “put the user first” are usually some of the most common ideas that spring to mind.Luke Wroblewski

Update: Dave Malouf has recently referenced this talk What are and how I have come to use design principles in my practice

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Periodic Table of Visualization Methods

In Visualization by Fredy Ore

Ralph Lengler and Martin J Eppler have published an insightful table of Visualization Methods.

The Table is taken from the paper Towards A Periodic Table of Visualization Methods for Management
Lengler R., Eppler M. (2007). Towards A Periodic Table of Visualization Methods for Management. IASTED Proceedings of the Conference on Graphics and Visualization in Engineering (GVE 2007), Clearwater, Florida, USA.

Version 1.5 of the periodic table as PDF

An interview with Larry Cornett, Yahoo Director of User Experience Design

In Experience Design by Fredy Ore

I do like the concept that you have with the information scent, the semantic mapping. I think it definitely ties into the mental model that a user has when they approach search and they are doing a query. They’re looking for things that come back to match what they have on their mind, what they are looking for in the results, so the more they actually see those search terms and things they are having in their mind, in terms of what they’re expecting to see, the more relevant the search is going to be for them.

Reference: An interview by Gord Hotchkiss of SearchEngineLand

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Fitt’s law and the new Office 2007 interface

In Archive by Fredy Ore

I came across a really interesting blog post by Jensen Harris, on Fitt’s law and new Microsoft Office “Ribbon” user interface.

Fitts’ law is a model of human movement, predicting the time required to rapidly move from a starting position to a final target area, as a function of the distance to the target and the size of the target. Fitts’ law is used to model the act of pointing, both in the real world, for example, with a hand or finger and on computers, for example, with a mouse. It was published by Paul Fitts in 1954.

Reference: Wikipedia on Fitt’s Law

My Presentation on Digital UK from EuroIA 2006

In Design, Digital, Digital Culture, Digital Experiences by Fredy Ore

I’ve uploaded my powerpoint slides on the UK’s Digital Television Switchover from EuroIA in Berlin earlier this year onto Slideshare.

This years theme focused on ‘Building Our Practice’ and was a real privilege to attend and also speak this year.

The conference Keynote was by Peter Morville, president and founder of Semantic Studios, a leading information architecture, user experience, and findability consultancy. He is widely recognised as a father of the information architecture field, and he serves as a passionate advocate for the critical role that findability & information plays in defining the user experience.

Here are links to the 2006 Programme, Presenters & Speakers and Poster sessions

What is etymology and folk-etymology?

In Archive by Fredy Ore

Etymology is the study of the origins of words. Through old texts and comparison with other languages, etymologists reconstruct the history of words – when they entered a language, from what source, and how their form and meaning changed.

Reference: Wikipedia’s definition of Etymology, viewed 10 September 2006.

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What is a backronym? and its relationship to the word Acronym

In Archive by Fredy Ore

A backronym or bacronym is a type of acronym that begins as an ordinary word, and is later interpreted as an acronym.

The word “backronym” is a portmanteau of back and acronym, and was coined in 1983. [1] The term is also used for a new set of words put to an existing acronym (e.g. “advanced research projects agency” → “arpa” → “address routing and parameters area”).

An acronym is a word created from the initial letters of a phrase: for example, Random Access Memory becomes RAM, pronounced as the word “ram”.

Reference: Wikipedia’s definition of Backronym, viewed 10 September 2006

Peter Morville, keynote speaker at EuroIA in Berlin September, 2006

In Archive by Fredy Ore

This year’s European IA summit in Berlin, to be held on the weekend of Sept 30 – Oct 1, 2006, looks to be one of this year’s not-to-be-missed conferences for the User Experience (UX) & Information Architecture (IA) community here in Europe.

With some of Europe’s most respected, brightest and talented professionals presenting & attending, I am truly thankful to have been given the opportunity to present my work with Grand Union whilst here in London.

I will write a little more leading up to the conference on my presentation, but head over to the EuroIA website now, Register and read up on the Summit Programme, all the Presenters & Speakers, and the Poster sessions during this year’s conference.

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