Innovating in the real world from IDEO’s Diego Rodriguez

In Disciplines, Experience Design by Fredy Ore

Principles for innovating in the real world according to IDEO’s Diego Rodriguez should start with foundational approaches designed to help you make innovations happen.

http://thenextweb.com/dd/2011/05/08/21-principles-for-innovating-in-the-real-world-from-ideos-diego-rodriguez

  1. Experience the world instead of talking about experiencing the world.
  2. See and hear with the mind of a child.
  3. Always ask: How do we want people to feel after they use it?
  4. Prototype as if you are right. Listen as if you are wrong.
  5. Anything can be prototyped and you can prototype with anything.
  6. Live at the intersection of desirability, viability and feasibility.
  7. If you’re going to be leading innovation, develop a taste for the many flavours of innovation.
  8. Most new ideas aren’t.
  9. Killing good ideas is a good idea.
  10. Baby steps often lead to big leaps.
  11. Everyone needs time to innovate.
  12. Try cultivating instead of managing.
  13. Do everything right and you’ll probably fail.
  14. Failure sucks, but instructs. (If you let it.)
  15. Celebrate errors of commission. Stamp out errors of omission.
  16. High EQ teams rule.
  17. It’s not the years, it’s the mileage.
  18. Knowing when to orbit the hairball.
  19. Have a point of view.
  20. Never settle. Be remarkable. (Shoot to do epic stuff.)
  21. Doing is the resolution of knowing.

BBC Radio 4’s Archive on 4 – The Sound of Sport

In Audio by Fredy Ore

When we think of the sound of sport on TV or radio, it’s generally commentary.

But what’s around the commentary? Broadcast sport would be nothing
without the crowds, the kicks, the thwacks and the grunts. This
programme is about those sounds and why they matter.

http://www.bbc.co.uk/iplayer/episode/b010r7cl/Archive_on_4_The_Sound_of_Sport/

During the World Cup of 2010, the Vuvuzelas made many people realise that the sound
of a sports event, something they took for granted, does matter.

Dennis Baxter’s job is to think about the sound of sport, and he is our guide.
For nearly 20 years he’s worked on the Olympics, defining how the
broadcast will sound, always trying to increase drama and excitement.
For him, closer is generally better. If he can put a microphone on an
athlete, he will.

At the Oxford-Cambridge boat race, the TV coverage is enhanced by microphones on the cox in each boat. Whilst Wimbledon has a special sonic drama all of its own, as we learn from Bill Whiston who mixed the Bafta-nominated sound of the 2008 finals.

When good sound isn’t available, it’s not uncommon for a prerecorded sound
to be added to cover the shot. Is this cheating or merely giving us what
we expect?

The experience of “live” events can be highly produced, very different from the experience of being there. Is this enhanced sound so very different from that of a film or a video game? We meet a Hollywood sound effects specialist and a video game sound designer to find out what they do to create a sense of authenticity and
excitement. Are they raising our expectations of how “real” sport should
sound?

As we approach the 2012 Olympics, this programme will make you think more about what you hear when you watch sport.

Producer: Peregrine Andrews
A Falling Tree production for BBC Radio 4.

  • Broadcast on BBC Radio 4, 8:00PM Sat, 30 Apr 2011
  • Available until 9:02PM Sat, 7 May 2011
  • First broadcast BBC Radio 4, 8:00PM Sat, 30 Apr 2011
  • Category Factual
  • Duration 60 minutes

Oliver O’Brien & Pablo Mateos’ Census Profiler

In Visualization by Fredy Ore

While reading Daniel J Lewis’ blog on Geography and Info Visualisation (which is superb by the way), I came across this excellent census data and map visualisation by Oliver O’Brien and Pablo Mateos – Census Profiler.

censusprofiler-615

I’ve been playing around for the past few months with some of the recently opened government open data sources including data.gov, data.australia.gov.audata.gov.uk and Protovis which I’ll share shortly.

A list of the official government data sites around the world can be found on the Guardian’s Data Store site including the The Guardian’s Data Store Global Development

A BBC report in 1967 predicting the future world of Home Computing

In Archive by Fredy Ore


From the BBC Archive ‘Tomorrow’s World’ collection:
Introducing the home computer terminal (1967)

Derek Cooper reports on Europe’s first home computer terminal. Installed into the home of industrial consultant Rex Malik (pictured above), it includes an electric typewriter and can send and receive messages, update his diary and check his bank balance.

Even his four-year-old son Nicholas can use it to work out basic maths problems. Can we expect a computer like this in every home in the future? Time will tell.

TED video of Steven Johnson: Where good ideas come from

In Digital Culture, Digital Experiences by Fredy Ore

People often credit their ideas to individual “Eureka!” moments. But
Steven Johnson shows how history tells a different story. His
fascinating tour takes us from the “liquid networks” of London’s coffee
houses to Charles Darwin’s long, slow hunch to today’s high-velocity
web.

Steven Berlin Johnson is the best-selling author of six books on the
intersection of science, technology and personal experience. His
forthcoming book examines “Where Good Ideas Come From

IDEO’s vision on the Future of Books

In Future by Fredy Ore

The Future of the Book. from IDEO on Vimeo.

Meet Nelson, Coupland, and Alice — the faces of tomorrow’s book. Watch global design and innovation consultancy IDEO’s vision for the future of the book. What new experiences might be created by linking diverse discussions, what additional value could be created by connected readers to one another, and what innovative ways we might use to tell our favorite stories and build community around books?

www.ideo.com

ACM Ubiquity paper (2005) on the challenges of Invisible Computing

In Respond To Disruption, Technology by Fredy Ore

Reflections on Challenges to the Goal of Invisible Computing
by Arun Kumar Tripathi
Department of Philosophy of Technololgy – Institute for Philosophy
Dresden University of Technology – Germany

Technology becomes subordinate to values through economics, government, or the professions. Our biggest problem is learning to recognize that we do have options, albeit often limited ones. Our tendency is to just create more technology rather than ask why.

Designing for Openness & for Loss of control

In Archive by Fredy Ore

Tim Leberecht has written an insightful article on the design for openness, ideation and the design for the loss of Control.

Openness is no longer just a nice stunt but a fundamental requirement for any business that wants to thrive in the new “pull economy.”

Because we’re increasingly dealing with “X-Problems,” as my colleague Adam Richardson reckons in his book Innovation X, we need approaches that allow us to come up with creative solutions to problems we may not even know yet.

In other words: Solutions that help define the problem. Or as Hagel, Seely Brown, and Davison put it: “If you want to find out what it is you don’t know that you don’t know, you need to hang out with other people who might already know it.”