Google has announced new or improved APIs at I/O 2011: Prediction – predicting new results from historic data, Fusion Tables – sharing and visualizing data online, and Books – accessing 15M books.
Innovating in the real world from IDEO’s Diego Rodriguez
Principles for innovating in the real world according to IDEO’s Diego Rodriguez should start with foundational approaches designed to help you make innovations happen.
- Experience the world instead of talking about experiencing the world.
- See and hear with the mind of a child.
- Always ask: How do we want people to feel after they use it?
- Prototype as if you are right. Listen as if you are wrong.
- Anything can be prototyped and you can prototype with anything.
- Live at the intersection of desirability, viability and feasibility.
- If you’re going to be leading innovation, develop a taste for the many flavours of innovation.
- Most new ideas aren’t.
- Killing good ideas is a good idea.
- Baby steps often lead to big leaps.
- Everyone needs time to innovate.
- Try cultivating instead of managing.
- Do everything right and you’ll probably fail.
- Failure sucks, but instructs. (If you let it.)
- Celebrate errors of commission. Stamp out errors of omission.
- High EQ teams rule.
- It’s not the years, it’s the mileage.
- Knowing when to orbit the hairball.
- Have a point of view.
- Never settle. Be remarkable. (Shoot to do epic stuff.)
- Doing is the resolution of knowing.
BBC Radio 4’s Archive on 4 – The Sound of Sport
When we think of the sound of sport on TV or radio, it’s generally commentary.
But what’s around the commentary? Broadcast sport would be nothing
without the crowds, the kicks, the thwacks and the grunts. This
programme is about those sounds and why they matter.
http://www.bbc.co.uk/iplayer/episode/b010r7cl/Archive_on_4_The_Sound_of_Sport/
During the World Cup of 2010, the Vuvuzelas made many people realise that the sound
of a sports event, something they took for granted, does matter.
Dennis Baxter’s job is to think about the sound of sport, and he is our guide.
For nearly 20 years he’s worked on the Olympics, defining how the
broadcast will sound, always trying to increase drama and excitement.
For him, closer is generally better. If he can put a microphone on an
athlete, he will.
At the Oxford-Cambridge boat race, the TV coverage is enhanced by microphones on the cox in each boat. Whilst Wimbledon has a special sonic drama all of its own, as we learn from Bill Whiston who mixed the Bafta-nominated sound of the 2008 finals.
When good sound isn’t available, it’s not uncommon for a prerecorded sound
to be added to cover the shot. Is this cheating or merely giving us what
we expect?
The experience of “live” events can be highly produced, very different from the experience of being there. Is this enhanced sound so very different from that of a film or a video game? We meet a Hollywood sound effects specialist and a video game sound designer to find out what they do to create a sense of authenticity and
excitement. Are they raising our expectations of how “real” sport should
sound?
As we approach the 2012 Olympics, this programme will make you think more about what you hear when you watch sport.
Producer: Peregrine Andrews
A Falling Tree production for BBC Radio 4.
- Broadcast on BBC Radio 4, 8:00PM Sat, 30 Apr 2011
- Available until 9:02PM Sat, 7 May 2011
- First broadcast BBC Radio 4, 8:00PM Sat, 30 Apr 2011
- Category Factual
- Duration 60 minutes
A list of 22 free Visualization Tools
ComputerWorld has featured a really useful list of 22 free visualisation tools
http://www.computerworld.com
The notable ones are:
- Visual.ly – a new tool to create data visualisations (blogs.journalism.co.uk)
- Last.fm visualisation (michele.me)
Oliver O’Brien & Pablo Mateos’ Census Profiler
While reading Daniel J Lewis’ blog on Geography and Info Visualisation (which is superb by the way), I came across this excellent census data and map visualisation by Oliver O’Brien and Pablo Mateos – Census Profiler.
I’ve been playing around for the past few months with some of the recently opened government open data sources including data.gov, data.australia.gov.au, data.gov.uk and Protovis which I’ll share shortly.
A list of the official government data sites around the world can be found on the Guardian’s Data Store site including the The Guardian’s Data Store Global Development
A BBC report in 1967 predicting the future world of Home Computing
From the BBC Archive ‘Tomorrow’s World’ collection:
Introducing the home computer terminal (1967)
Derek Cooper reports on Europe’s first home computer terminal. Installed into the home of industrial consultant Rex Malik (pictured above), it includes an electric typewriter and can send and receive messages, update his diary and check his bank balance.
Even his four-year-old son Nicholas can use it to work out basic maths problems. Can we expect a computer like this in every home in the future? Time will tell.
Jonathan Brill’s keynote on the Future of Mobile UX
Design for Mobile: Future of Mobile UX
Opening keynote at the Design for Mobile
conference in Chicago IL,. Jonathan Brill discussed several future
scenarios for mobile user experience and their potential. Luke Wroblewski has captures some notes from his talk.
TED video of Steven Johnson: Where good ideas come from
People often credit their ideas to individual “Eureka!” moments. But
Steven Johnson shows how history tells a different story. His
fascinating tour takes us from the “liquid networks” of London’s coffee
houses to Charles Darwin’s long, slow hunch to today’s high-velocity
web.
Steven Berlin Johnson is the best-selling author of six books on the
intersection of science, technology and personal experience. His
forthcoming book examines “Where Good Ideas Come From
IDEO’s vision on the Future of Books
The Future of the Book. from IDEO on Vimeo.
Meet Nelson, Coupland, and Alice — the faces of tomorrow’s book. Watch global design and innovation consultancy IDEO’s vision for the future of the book. What new experiences might be created by linking diverse discussions, what additional value could be created by connected readers to one another, and what innovative ways we might use to tell our favorite stories and build community around books?
Mozilla Firefox 4 Beta UI Heatmap
The Mozilla Firefox 4 Beta team & community have published some findings on the use of the UI for the new Firefox 4 Beta with a heatmap of the UI.
More information on the Firefox 4 Beta UI test case, can be on the Mozilla Labs, Test Pilot site.
Google Instant & Scribe
Google today launched:
ACM Ubiquity paper (2005) on the challenges of Invisible Computing
Reflections on Challenges to the Goal of Invisible Computing
by Arun Kumar Tripathi
Department of Philosophy of Technololgy – Institute for Philosophy
Dresden University of Technology – Germany
Technology becomes subordinate to values through economics, government, or the professions. Our biggest problem is learning to recognize that we do have options, albeit often limited ones. Our tendency is to just create more technology rather than ask why.
Designing for Openness & for Loss of control
Tim Leberecht has written an insightful article on the design for openness, ideation and the design for the loss of Control.
Openness is no longer just a nice stunt but a fundamental requirement for any business that wants to thrive in the new “pull economy.”
Because we’re increasingly dealing with “X-Problems,” as my colleague Adam Richardson reckons in his book Innovation X, we need approaches that allow us to come up with creative solutions to problems we may not even know yet.
In other words: Solutions that help define the problem. Or as Hagel, Seely Brown, and Davison put it: “If you want to find out what it is you don’t know that you don’t know, you need to hang out with other people who might already know it.”
Designing Alarms & Alerts on Johnny Holland
Johnny Holland have written another insightful article, this time on the Design of Alarms & Alerts.
Alerts are used to give the user feedback about important events that need attention for some reason.This may mean errors, failures, breakdowns, or important changes that need action–or interaction. The term “alert” is used here to include different types of significant event feedback in order of criticalityMikkel Michelsen
The article covers some fundamental interaction design principles such as matching criticality to obtrusiveness, and considering:
- Size and placement determine visibility.
- Colors signal criticality. Using red sparingly for high criticality alerts and to raise obtrusiveness.
- Static or dynamic. The eye catches movement, therefore raise obtrusiveness with animation and movement.
- Sound/voice. Sound is crucial. If the user is not looking at your display device, they will not notice the alert. This is why most alerts are also audible.
- Repetition: Repeat an alert if needed.
- Permanence: Consider the case of missed alerts. By increasing the amount of time the alert is displayed, obtrusiveness can be increased.
Related links:
- The Spotlight and Brighten design patterns at the Yahoo Design Pattern library.
- Interaction Design & Prototyping on the Nokia Design Forums.
- A 1999 paper by R. W. Obermayer on Human-Computer Interaction for Alert Warning and Attention Allocation Systems for Multi-Modal stations
- A 1998 paper by Dr Anne Bruseberg and Prof Peter Johnson from the Department of Computer Science, University of Bath Bath, UK – Understanding Human Error in Context
6 Digital Trends to Watch
The presentation by Steve Rubel ( Director of Insights) & David Armano ( SVP Digital ) on 6 digital trends to watch.