Different kinds of Design Principles

In Design, Disciplines, Experience Design, Product & Service Design by Fredy Ore

Uday Gajendar has written about the different kinds of Design Principles.

Design principles are valuable in ascertaining & defining the core qualities of a product/service offering, providing a guide for critical decisions (and conflicts)… Principles serve as the lighthouse and bedrock, guiding the team’s efforts toward an aspirational goal, while grounding everyone when conflicts and arguments flare up.Uday Gajendar

http://www.ghostinthepixel.com/?p=901

He mentions at least 4 kinds of principles:

  • Cultural
  • Systemic
  • Tactical
  • Legendary
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Ayrton Senna’s 1989 F1 lap data visualized by Honda

In Audio, Engineering, Experimental Innovation by Fredy Ore

With over 100 sensors and 6.5 billion data points delivered in real-time, today the F1 is as much as about predicting the future as it is about shaving milliseconds on the circuit.

https://www.youtube.com/watch?v=cKj1RdsG8as

In 1989, Ayrton Senna set the world’s fastest lap during the F1 Japanese Grand Prix Qualifying. His driving data of that lap was recorded and collected through a telemetry system, a technology introduced to F1 by Honda.

This project, a collaboration between Dentsu, Honda Motor and Rhizomatiks brings back Senna’s engine sound from that lap 24 years ago in the form of an installation set on the original Suzuka circuit that uses light and sound.

Arguments for & against Skeuomorphism in Design

In Archive by Fredy Ore

With the redesign of iOS7, the debate over Affordances and Skeumorphism gets debated once again.

Calculators

It’s like a pendulum swinging from obvious visual affordances to engaging kinetic ones. The parallax effect, the physics of the messages bubbles and I’m sure many other ‘kinetic’ behaviors are new to devs in iOS7. Apple wants apps to use more motion and less visual design.

Quote from John Gruber @ DaringFireball.net
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Documentary of Sound Designer Ben Burtt (1989)

In Audio, Design, Film by Fredy Ore

This 10 minute documentary from 1989 covers the efforts into sound design in the 1990’s, including the recording of sounds for films and television.

Ben Burtt is an American sound designer, film editor and voice actor who worked on films including, Star Wars Indiana Jones, Invasion of the Body Snatchers, E.T. and WALL-E.

Below is an expert from Wikipedia.

…most notable for creating many of the iconic sound effects heard in the Star Wars film franchise, including the “voice” of R2-D2, the lightsaber hum, the sound of the blaster guns, and the heavy-breathing sound of Darth Vader. Burtt is also very well known for “voicing” the title character, Wall-E. in the 2008 Pixar movie WALL-E. He also created the robotic sound of Wall-e’s voice, along with all the other characters in WALL-E, and was the Sound Editor of the movie.

The winner of four Academy Awards (two of which are Special Achievement Academy Awards), he is the director of various documentary films. He is also the editor of the three films of the Star Wars prequel trilogy.

Automagic – Design Principles for Automatic Systems

In Digital Culture, Experience Design, Future by Fredy Ore

Joakim Formo has written about User Experience of Automation in the Ericsson User Experience Lab Blog.

kitchenrobot

  1. PRINCIPLE # 1: Don’t make the system more complex than it is useful
  2. PRINCIPLE # 2: Transparency
  3. PRINCIPLE # 3: Give control
  4. PRINCIPLE # 4: Emergency brakes
  5. PRINCIPLE # 5: ‘Bonus
  6. PRINCIPLE # 6: Show some respect
  7. PRINCIPLE # 7: Be humble
  8. PRINCIPLE # 8: The system is a companion

Image Sources: PaleoFuture and Gizmodo

Government Digital Service (GDS) Design Principles

In Best Practice, Disciplines, Experience Design, Public Sector by Fredy Ore

The UK Government Digital Service (GDS) has published some of their Design Principles and examples of how they are being used in government.

  1. Start with needs
  2. Do less
  3. Design with data
  4. Do the hard work to make it simple
  5. Iterate. Then iterate again.
  6. Build for inclusion
  7. Understand context
  8. Build digital services, not websites
  9. Be consistent, not uniform
  10. Make things open: it makes things better

The above are an extension of the original 7 digital principles on Ben Terrett’s Flickr site.

The 7 GDS digital principles
Putting the public first, in delivering digital public services
Digital by default
Putting users first
Learning from the journey
Building a network of trust
Moving barriers aside
Creating an environment for technology leaders to flourish
Don’t do everything yourself (you can’t)

Visualization definition

In Visualization by Fredy Ore

visualize

vɪʒjʊəlʌɪz, -zj-| (also visualise)

verb [ with obj. ]

  1. form a mental image of; imagine: it is not easy to visualize the future.
  2. make (something) visible to the eye: the DNA was visualized by staining with ethidium bromide.

The 25th BCS Conference of Human Computer Interaction, HCI2011

In Archive by Fredy Ore

The theme for the 25th BCS Conference on Human Computer Interaction – HCI2011 – is Health, Wealth & Happiness.

We would like to celebrate how the design, development and use of technologies has and will continue to enhance overall wellbeing.
HCI 2011 will be held between the 4th of July and the 8th July, 2011, in Newcastle-upon-Tyne, UK.

The HCI Educators conference, Workshops and Tutorials will be held on 4th and 5th July, 2011 and a Doctorial Consortium on the 5th July. The main conference runs from the 6th-8th July, 2011.

HCI 2011 is organised by the PaCT Lab (Northumbria University) in cooperation with the British Computer Society.

Keynote Speakers

Gregory Abowd

Gregory Abowd

Gregory Abowd is a Distinguished Professor in the School of Interactive Computing and the W. George Professor and Director of the Health Systems Institute at the Georgia Institute of Technology.

Abigail Sellen

Abigail Sellen

Abigail Sellen is a Principal Researcher at Microsoft Research Cambridge in the UK and co-manager of Socio-Digital Systems, an interdisciplinary group with a focus on the human perspective in computing.

Protovis is replaced by D3

In Visualization by Fredy Ore

Protovis, the free and open-source visualisation JavaScript library has been replaced by D3 a new visualisation library with improved support for animations and interactions.

http://mbostock.github.io/protovis

 Protovis is no longer under development.

The final release of Protovis was v3.3.1 (4.7 MB). The Protovis team is now developing a new visualization library, D3.js, with improved support for animation and interaction. D3 builds on many of the concepts in Protovis; for more details, please read the introduction and browse the examples 

This project was led by Mike Bostock and Jeff Heer of the Stanford Visualization Group, with significant help from Vadim Ogievetsky. We welcome your comments and suggestions.

http://mbostock.github.com/d3/

Content Aware Fill & Adobe Photoshop CS5

In Archive by Fredy Ore

Some of the new interesting features for Adobe Photoshop CS5 includes showing off effects even developers did not intend. One such feature is Content Aware Fill as written about on the New York Times.

Content Aware is not new to Interaction Design practitioners have discussed this in academia for nearly 10 years.

See Albrecht Schmidt’s Context-Aware Computing article on context aware UI, and Implicit Interaction.

http://www.interaction-design.org/encyclopedia/context-aware_computing.html